HUGE Improvements
Battle of the Bastion: TD » Devlog
Fixed:
- It's now impossible for the level generation to get stuck in an endless loop.
- Towers can no longer be placed on the inside of the track on the walls which allowed for tower stacking.
Added:
- Surrounding area around the generated level.
- Health bar, once it reaches 0 the level will regenerate.
- Players can now choose the track length before the level generates.
- Water Shader.
Changed:
- Camera can now rotate with 'Q - E' (Cancel Placement moved to 'X').
- Enemy Health Scaling increased to increase difficulty on later waves.
- Main menu background changed to reflect the new level generation.
- Various improvements to performance, mainly changing Rendering Pipeline to URP.
- Some tower balancing.
Files
CurrentVersion.zip 31 MB
Mar 30, 2023
Get Battle of the Bastion: TD
Battle of the Bastion: TD
Procedurally Generated Tower Defense
Status | In development |
Authors | Maple Tree Games, Derp Cat Studios |
Genre | Strategy |
Tags | 3D, Low-poly, Medieval, Procedural Generation, Tower Defense, Unity |
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