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Gravesweeper

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Devlog

  • Some small changes and fixes
    April 16, 2025 by Maple Tree Games
    Changed: - Removed Depth of Field from Post-Processing as it made the game look terrible - Screen renders now use Clamp Filtering instead of Bilinear. - Changed the Speedrun Timer's Font. - Seperated... Continue reading
  • Rework
    April 13, 2025 by Maple Tree Games
    Changed: - Reworked post processing. - Will-o-Wisp particles are now persistent, and the particle texture has changed. - Player's flashlight is now no longer static. - Changed player controller to fee... Continue reading
  • FPS Limit Fix
    February 04, 2025 by Maple Tree Games
    Fixed: Fixed an issue where the FPS limit wouldn't Limit FPS Added: V-Sync Toggle... Continue reading
  • Added QoL
    February 01, 2025 by Maple Tree Games
    Added: Fullscreen Toggle Post Processing Toggle FPS Limiter Changed: If the first Grave the player steps on has an unrested soul, that soul will move to a new grave, ensuring you don't lose instantly... Continue reading
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